Which gf is best with who in ff8
After I get limited down to how much I can learn on each GF, I erase some pointless reaccuring skills like draw, magic, item. Those are on every GF so you can lose some and if needed to have them later, you can buy them in Timber. It's just a pain to me. So I guessing everyone so far would say for me to allocate all the GF to the main party then?
I just always liked gives each character one so i can swap in and out with ease.. Its SO easy to swap them out though, all you have to do is switch its not like you have to reassign junctions or anything stupid stupid stupid dream sequences ruining my day It really would make more sense, I mean, do they even gain AP whilst with your non-active party members?
I wouldn't know A long time ago, I actually mapped out how to junction GF's to avoid having to burn a ton of items. I also consider all the basic junctions, but they're fairly plentiful across all the GF's and those scrolls are pretty cheap to buy.
So naturally, junction them wisely as well. And Tonberry is the wild card GF that can be junctioned to anyone because he has no junction abilities. So long story short, I only keep the GF's on my active party members, and simply use the Switch screen to exchange all junctions to another character when changing parties. This is how I prefer to junction my GF's.
Jacqui White Mage. I always had mine junctioned to whoever was out, but I didn't really have a preference for who had which GF- although I always seemed to put Shiva with Squall. Exoskeleton Pale Flesh Veteran. I liked giving like at least 3 GF to all party members each.
This way every character has something unique about them ability wise and the party combinations are endless. I do like having certain GF's equipped on certain characters but I don't remember them all so I'm not listing!
Don't forget that each GF comes more compatible to other characters. So going by this you can know who is better with what. Of course there is the bonus of using them to raise the bar, or using items.
Compatibility shortens the GF summoning time. One of the best and worst GFs around, Tonberry may be lacking in attack power but its abilities that extend beyond the battlefield more than make up for its weaknesses. Able to increase player evasion and luck stats with its junction options, Tonberry is also a travelling merchant who allows for item shops and weapon upgrade stores to be called up from the menu no matter where you are.
Even better, Tonberry can learn how to haggle, resulting in steep discounts and profitable sales for your party. Keep defeating these creatures, and eventually the Tonberry King will challenge you. Speed, luck, and evasion. Persevere, drop some heavy attacks and eventually Jumbo Cactuar will be defeated, rewarding your party with a nice and shiny new GF.
If you ever wondered what would happen if Thomas the Tank Engine had a bad acid trip, Doomtrain would be the answer. The most useful GF around for striking your foes with a range of debilitating status effects, Doomtrain can leave your targets open for massive counterattacks and is perfect for farming experience points from the dangerous monsters lurking in locations such as The Island Closest to Hell. When it comes to junctioning, Doomtrain focuses on status attack and defense, while also being capable of learning Forbidden Medicine which can be used to craft the best recovery items.
Location: Once you have access to the Ragnarok spaceship, navigate your way to the Deep Sea Research Center which is located all the way in the bottom left corner of the map. Do not move when the pillar pulses, unless you want to engage in a random encounter. Once answered correctly, each question will result in your party fighting a Ruby Dragon.
The answers to the questions are:. Q: So you wish to challenge me? A: It's not our will to fight Q: Begging me for mercy? A: Never Q: Damned imbeciles. Why do you wish to fight?
A god amongst GFs who can strike down all who stand in your way with a single swing of the Zantetsuken blade, Odin operates a little bit differently when compared to other summons. While Odin will not attack you with whatever time you have left, he will wipe your party out with Zantetsuken if the timer reaches zero.
Odin may be nigh-unstoppable, but he finally meets his match by the time you face Seifer once again on Lunatic Pandora near the end of the third act. Zantetsuken will vanish into the heavens above, and once the fight is complete a new GF will emerge to fill the void left by Odin: Gilgamesh!
Unlike Odin, Gilgamesh follows no rhyme or reason in when he chooses to attack, as he appears randomly in the middle of a fight. Location: Gilgamesh will join your party after the final battle with Seifer on Lunatic Pandora and will remain with you as long as you possess his Triple Triad card.
If only all educational establishments offered students such awesome perks. She never quite falls into complete redundancy however, and FFVIII marks a strong appearance from this classic franchise staple. As is typical for the first summon to be obtained, Quezacotl deals no-nonsense damage with little concern for status ailments or power-ups and the Thunder Storm attack is very useful early on in the game, with the animation itself a thing of beauty.
Quezacotl has a slight edge on its icy partner, however, albeit only for those interested in the Triple Triad side game.
This GF will give players the Card technique: the ability to turn living opponents into cards for your game collection. For those who have no intention to play Triple Triad, the GF also learns the Card Mod ability which transforms the cards you collect into actual items. Like his elemental counterparts, Ifrit deals straight-forward damage with an epic animation sequence and is particularly useful for players who regularly include the gun-toting Irvine in their party, as this GF can refine ammunition from other items.
Predictably, obtaining Ifrit so early in the game means that his shelf life is somewhat limited, but for the majority of Disc One at least, this GF will likely be a key part of your offensive strategy and the trial players must go through in order to obtain him only makes the reward sweeter. As a mid-level GF, Leviathan will likely cause more damage than many other elemental summons in your arsenal, and Water damage is also generally harder to defend against, making this creature a very useful offensive partner to join your party in FFVIII.
Leviathan also offers some relatively decent abilities, such as the self-explanatory Recover — which can also be used to damage undead foes - and the catchy-titled GFRecov Med-RF, which allows players to refine medicine for their GFs.
As well as causing damage, this summon can afflict opponents with a variety of status ailments including Poison, Sleep, Stop, Silence, and many more. In addition to its Runaway Train technique, Doomtrain also provides your party with the ability to access the Junk Shop menu from your home screen, as well as learning the immensely useful Auto-Shell.
The intergalactic rail crossing animation is the icing on the cake. You might want to wait until Carbuncle has learned all his junctions before you switch over to this setup. Alexander's just kind of an odd-man-out with this setup. Don't gain any levels! Once you get Cactuar in Disc 3, you can gain all the levels you want. In fact, that's what the next setup is devoted to. This is because the monsters level up with you, so the game can actually become harder as you level up.
However, toward the end of the game in Disc 3 , you gain access to most of the Bonus skills that award stat raises upon leveling up. Once you gain access to these, leveling up can actually be beneficial. How much you do is up to you, but here's a way to get the most out of it.
I didn't really include two GFs in this chart: Bahamut and Eden. The reason for Eden is that the lower levels of the Deep Sea Research Center are among the best places in the game to level up, and you can't get Eden until after that.
The reason for Bahamut Read more about it in Section 4. In major fights, I usually have the Healer at full health and the Fighter and Squall at lower health so they can use their Limit Breaks. This setup was made assuming you're leveling up Squall along with the others. If Squall is already at level or if you kill him off to level up other party members , the next setup will probably work better for you.
Also, the Fighter and Healer have access to all bonuses--so now, you have the freedom to boost the Healer's strength or the Fighter's magic or spirit stats if you want to. This setup assumes a few things: 1.
You have all GFs. You have all abilities. You're not worried about HP bonus, Str bonus, Mag bonus, or anything related to leveling up. So you'll probably be using Enc-None. You don't care too much about lower-level abilities, like Card and Mad Rush. You can still use them, but I didn't take them into account for this chart.
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